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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
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CCP Kepler
C C P C C P Alliance
8
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Posted - 2011.11.17 18:31:00 -
[1] - Quote
Bloodpetal wrote: There's sometimes a bug on sisi currently which obstructs you from picking up another players drones if they're still "connected" or think they are, have you QA-ed that this doesn't obstruct players from picking up other players drones in space?
I'll try and test it.
Thanks for the head's up. We'll ensure this gets tested. If you can reproduce it or encounter it again, please don't hesitate to file a defect as well. Engineering Manager CCP NA |
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CCP Kepler
C C P C C P Alliance
13
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Posted - 2011.11.17 20:28:00 -
[2] - Quote
Daedalus Arcova wrote:CCP Kepler wrote:Bloodpetal wrote: There's sometimes a bug on sisi currently which obstructs you from picking up another players drones if they're still "connected" or think they are, have you QA-ed that this doesn't obstruct players from picking up other players drones in space?
I'll try and test it.
Thanks for the head's up. We'll ensure this gets tested. If you can reproduce it or encounter it again, please don't hesitate to file a defect as well. Currently on TQ, if you recall your drones but warp off before they've reached you, then you'll still be linked to them even though you're off grid. They'll still just sit there, but if you return to grid you can give them commands again. I don't know if that was a bug or feature, but I suspect this might be what is preventing you from scooping some drones that look like they're abandoned. Noted. Thanks! Engineering Manager CCP NA |
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CCP Kepler
C C P C C P Alliance
16
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Posted - 2011.11.18 00:33:00 -
[3] - Quote
Bloodpetal wrote: There's sometimes a bug on sisi currently which obstructs you from picking up another players drones if they're still "connected" or think they are, have you QA-ed that this doesn't obstruct players from picking up other players drones in space?
I'll try and test it.
Daedalus Arcova wrote: Currently on TQ, if you recall your drones but warp off before they've reached you, then you'll still be linked to them even though you're off grid. They'll still just sit there, but if you return to grid you can give them commands again.
I don't know if that was a bug or feature, but I suspect this might be what is preventing you from scooping some drones that look like they're abandoned.
An update on this issue: Thanks to both of you, we have tracked down and can now reproduce this defect. The fix should be straight-forward, but we want to ensure it doesn't cause unnecessary fallout. Because it's a more of an annoyance rather than a game crushing issue, we won't rush out the change until after Crucible is released. This will give us time to properly test it.
Again, thanks for the help! It's very much appreciated.
Engineering Manager CCP NA |
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CCP Kepler
C C P C C P Alliance
25
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Posted - 2011.11.18 14:20:00 -
[4] - Quote
Mr Bigwinky wrote: Drones: I don't want my ECM drones coming back to me as i'm trying to warp off (though I should be alligned anyway) I want those drones jamming that motherf***** for as long as they possibly can! ~ just a thought.
The feature where drones attempt to return to you is only in effect if you emergency warp (i.e. you disconnect). If you're disconnected, we'll essentially issue a 'recover drones' commend in an attempt (note: they may not make it back in time!) to save your drones before you e-warp. This doesn't apply to player-initiated warps.
Regardless, you will now also be able to reconnect to your drones if you accidentally leave them behind an return to the grid they are on. A very cool feature.... Engineering Manager CCP NA |
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CCP Kepler
C C P C C P Alliance
31
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Posted - 2011.11.19 14:28:00 -
[5] - Quote
DJ Xaphod wrote:Now, I've played about on SiSi and noticed what might be a bit of a usability issue with the "jump" command. I misclicked and hit the wrong stargate by mistake and clicked jump, then realised what I'd done wrong but too late to cancel warp. I didn't appear to get an opportunity to cancel the jump at all. Thanks for the head's up.
CCP Conrad and CCP Soulblighter have identified and fixed this issue. You will now able to prevent jumping (or docking at at station) while in warp using the current method of stopping your ship (for example, cntl-space). We are a little late to get the UI change in, but I'll make sure it's passed onto the Eve designers. It's a neat idea.
Thanks again.
Engineering Manager CCP NA |
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CCP Kepler
C C P C C P Alliance
32
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Posted - 2011.11.19 14:43:00 -
[6] - Quote
Garo Hertee wrote:CCP Kepler wrote:CCP Conrad and CCP Soulblighter have identified and fixed this issue. 37 minutes to read a concern on the forum, pinpoint the problem, implement a fix and post a reply. I'm feeling faint! You guys are setting quite a standard for the other dev teams to live up to. To be totally fair, our outstanding QA (CCP Conrad) identified a related issue yesterday and began the process for fixing it. As a result, this issue gets fixed too. The credit goes to him. He kicks ass.
Engineering Manager CCP NA |
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CCP Kepler
C C P C C P Alliance
49
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Posted - 2011.11.21 18:03:00 -
[7] - Quote
Dr Mercy wrote:Team Papercuts: did you know that if you have a skill partially trained this isn't taken into account in the show info prerequisites tab? For long skills this could make a misleading difference. Evemon can work this out, so should the EVE client! :) Yep. We're fixing it now.
Thanks for mentioning it.
Engineering Manager CCP NA |
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